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    Topics created by Jolied

    • J

      Running this groovy jenkins script output this error "WorkflowScript: 17: expecting '}', found ':' @ line 17, column 11"
      Continuous Integration and Delivery (CI, CD) • jenkins jenkins pipeline groovy • • Jolied  

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      Demir

      According to the https://groovy-lang.org/syntax.html#_maps , when defining a map literal, the keys should not be surrounded by double quotes. I.e.: def payload = { data: { attributes: { some_key: "some_value" } } }
    • J

      dev/stage/prod in separate AWS accounts, managed via terraform cloud workspaces, how can I use lb ip in DNS records for each env?
      Continuous Integration and Delivery (CI, CD) • dns amazon web services terraform terraform workspace • • Jolied  

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      D

      One simple way would be to delegate the subdomain of mydomain.com for each account to that account's Route53 service. After you do this, the credentials that allow Terraform to create load balancers, servers, and other things in the Dev account can also create/update/delete the DNS records for dev.mydomain.com. The different credentials that manage resources in the Stage account can also manage DNS entries in stage.mydomain.com. The DNS for the different accounts is kept separate just like the other resources. The way to do this is to create dev.mydomain.com as a public domain in the Dev account's Route53. Take down the list of DNS servers reported there, and add them as NS records for the name dev.mydomain.com in the Root account's Route53. Follow a similar pattern for the subdomains for the other accounts.
    • J

      Test reports for Gitlab CI when multiple modules exist
      Continuous Integration and Delivery (CI, CD) • gitlab gitlab ci runner • • Jolied  

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      jeanid

      The Ci.CD pipeline allows having a list of artifacts: test: stage: test script: - ./gradlew test artifacts: when: always reports: junit: - a/build/test-results/test/**/TEST-*.xml - b/build/test-results/test/**/TEST-*.xml - c/build/test-results/test/**/TEST-*.xml
    • J

      What in the world is an Allay?
      Game Testing • minecraft java edition minecraft bedrock edition • • Jolied  

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      R

      You find them in cages in pillager outposts and those jail rooms in woodland mansions. Once you have one you can duplicate it with amethyst shards (similar to breeding). You can right click them with an item and they will hold the item. When they are holding an item from you they will wander around looking for the item they are holding. If they see it dropped on the ground they will pick it up and bring it to the player who initially gave them an item. Keep in mind they won't wander a very long distance, and no mobs can move outside a certain range of players, world spawn chunks, and chunk loaders. The allay will stay within a certain distance of you so you probably won't lose them very often. However, they often prove very unreliable and aren't used that often outside of the early-game (to gather items such as saplings from a tree farm, or stone from the mines when your inventory is full), or in redstone. You can "bind" them to a note block if you activate it every few seconds (you can automate this with redstone) in which case they will drop their items next to the note block instead of the player. This has been used in sorting systems with items such as music discs which cannot be sorted using a traditional item sorter. (This is the redstone use I was talking about.) They can also bring you unstackable items like totems, however if they take fatal damage they would use the totem you gave them, similar to foxes. A good source of reliable information is the https://minecraft.fandom.com/wiki/Allay TL;DR: find them in pillager outposts or woodland mansions, they can pick up items for you, or can be used in item sorters with note blocks, but they can be quite unreliable.
    • J

      Can you get INTERmission without buying FF7R again?
      Game Testing • final fantasy 7 remake • • Jolied  

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      S

      No, you do not need to re-purchase Final Fantasy 7 Remake in order to play INTERMission. Since you originally played on the PS4, you'll need to upgrade your version to the PS5 version (free of charge). Once your account has the PS5 version, you'll be able to purchase the https://store.playstation.com/en-us/product/UP0082-PPSA01903_00-8094607291671776 upgrade independently for only $20 (USD)
    • J

      Can you opt out of the Fated raid affix?
      Game Testing • world of warcraft • • Jolied  

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      A

      Short answer is no, not at the moment. The wowhead page you linked is up to date with the current state of the game, and nobody knows whether or not fated will be able to be toggled after the rotation is removed in the future, as to my knowledge no official announcements have been made regarding the details of that change thus far. Here is the actual fated schedule blue post from blizzard which sites like wowhead are referencing: https://us.forums.blizzard.com/en/wow/t/season-4-fated-raid-schedule/1285146 Relevant excerpt to your question: While a raid is Fated, it will only be available in Fated difficulty, but the other two raids will still be available that week in their non-Fated difficulty.
    • J

      Why am I glowing blue?
      Game Testing • made in abyss binary star • • Jolied  

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      P

      That should be poison, the blue-type one to be precise. The good new is that it "only" speeds up your hunger loss. The bad new is that since this is a Made In Abyss game, poison does not "time out" like it does in many other games (see: Demon Soul's Swamp of Sorrow) but will keep you company forever, until you use an antidote. That hopefully you have unlocked, otherwise... have fun with your increased metabolism for a while! BTW, since you mentioned poison, I think you may want to be quite careful should you meet some "friendly" creature that you may probably guess if you actually saw the original anime / manga. There is a special type of poison that can't be cured at all unless you have access to some very specific gimmick in the game (missable and worthy of the "Guide dang it!" page on TV Tropes...) and... well, let's just say that many player consider saving while under the effect of that status a possible softlock cause... This should not be a real problem in the "Hello Abyss" tutorial mode, but please take care when you start the REAL game and things gets a lot worse...
    • J

      How long do food bonuses from Crab-N-Go last?
      Game Testing • splatoon 3 • • Jolied  

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      T

      Bonus effects from Crab-N-Go last for 20 battles. This is shown in the top right when buying food. You can see how many battles are left for your current food bonus on the matchmaking screen in the top-right status bar. It can also be seen after a battle on the buttons that queue for a rematch.
    • J

      Is Frost Moon Terraria even possible to beat in time?
      Game Testing • terraria • • Jolied  

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      M

      By the looks of https://www.youtube.com/watch?v=J-HWtu01zds , yes. Towards the end is where they manage to finish it. The poster of that video tried a few strategies, but it seems the one they went with that allowed them to beat all 20 waves was setting up a https://terraria-archive.fandom.com/wiki/Skybridge#:%7E:text=A%20Skybridge%20can%20be%20constructed,map%20or%20the%20desired%20location. and using the https://terraria.fandom.com/wiki/Zenith sword as their main weapon of choice, among other things. They originally tried a few other things, such as an arena with traps, but trap damage caused the NPC's to be momentarily invincible, lowering your overall DPS, making it very hard to finish all 20 waves.
    • J

      Do sideways springs fling differently based on my position?
      Game Testing • celeste • • Jolied  

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      carriann

      After testing myself, I can confirm that hitting the top of the spring will get you more height. To be more specific, where you collide with the spring does not affect the arc the spring launches you with. However, it does change the position you get launched from since the game does not "center" you when you hit a spring. In other words, a spring will always launch you the same way, but you will have more height to clear the upcoming spikes if you hit the top of the spring since you got launched from a higher starting position.
    • J

      Which city does chopping production go to?
      Game Testing • civilization 6 • • Jolied  

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      N

      Chop production always goes to the city which owns the tile. Any tile bought within a city is automatically owned by that city, but neighboring tiles can be swapped between multiple cities by going to the screen where you can manually allocate which tiles your workers work on.
    • J

      Switch: The game is rated for toddlers 3+ but very much text they can not yet read
      Game Testing • nintendo switch esrb • • Jolied  

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      R

      The ESRB's ratings don't necessarily identify "this is the game's target audience". They are really only meant for content advisories: a rating of "toddlers 3+" simply means that the ESRB doesn't feel there is anything in this game that would be dangerous or inappropriate for children to interact with (violence, drug use, sexual content, that sort of thing). The ESRB is saying that you can let your toddler watch or mess around with AC:NH, without any meaningful risk of potentially exposing them to things that parents might object to (although remember that online interactions are, as always, not included in the rating!). That said, there are also plenty of 3- and 4-year-olds that can read just fine. Some kids learn to read early, some focus on other areas of intelligence; it's really not something to worry about at all! If your kids are struggling with the text, maybe this just isn't the game for them quite yet. AC:NH is a surprisingly deep and complex game anyway; even if a kid can follow the text, I would be surprised if they could really understand and interact with the underlying systems. But if they're having a good time, who cares?
    • J

      What command can I use to generate a Lingering Potion item with specific radius?
      Game Testing • minecraft java edition minecraft commands • • Jolied  

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      Laycee

      According to the https://minecraft.fandom.com/wiki/Lingering_Potion , the only tags on Lingering Potions in item form are: Potion, for setting the lingering potion to one of the default potions CustomPotionEffects, for choosing your own effects, and changing their duration and amplifier CustomPotionColor, for setting the colour of the potion The Lingering Potion as an item, unfortunately does not accept any fields to configure properties of the Area Effect Cloud that it produces when it is thrown. In fact, an earlier paragraph on the wiki page reads: The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a 1/2 block immediately, causing the cloud to disappear quicker. For effects with duration, the duration applied by the cloud is 1⁄4 that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is 1/2 that of the corresponding potion. The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20 × 10 health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. This paragraph shows that the values are likely hardcoded within the game: Radius, the AEC's current radius, starts at 3. RadiusPerTick is set to -0.005, if my math is correct. RadiusOnUse is set to -0.5. Other tags are also probably set to default values too. To accomplish a task, you would need to set up a command system that modifies the Area Effect Cloud after it is spawned. Such systems are usually quite complex and it is out of the scope of this question. If you would like more information, feel free to reach out.
    • J

      Do Fifa Prime Gaming FUT Packs expire if I don't open them?
      Game Testing • amazon prime gaming fifa 22 • • Jolied  

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      K

      Post #7 in this https://answers.ea.com/t5/Hockey-Ultimate-Team/Do-packs-expire/td-p/10882565 for ultimate hockey team suggests: It's stated in the Terms and Conditions that they will be replaced by the next set of packs. This is for NHL 22, but it stands to reason that EA would use the same model for all of their monthly promotions. I can't find any explicit information about Prime Packs in FIFA 22 expiring anywhere on the internet, but they are monthly (similar to the "Diamond Choice" packs from the support post). So, yes, I'm afraid your Prime Gaming Packs expired.
    • J

      Help finding this game
      Game Testing • game identification • • Jolied  

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      C

      A reverse image search identified this game as https://en.wikipedia.org/wiki/Amazing_Alex by Rovio Entertainment. I’ve found similar screenshots of this game so I think it’s correct. https://www.imore.com/amazing-alex-iphone-and-ipad-review
    • J

      Is there anyway to input a command upon the first player joining and the last player leaving my Minecraft server?
      Game Testing • minecraft commands minecraft forge • • Jolied  

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      D

      Simple If you don't care about it running on every tick, this is the simpliest solution: /execute if entity @a[limit=1] run gamerule DoSeasonsCycle true /execute unless entity @a[limit=1] run gamerule DoSeasonsCycle false The only reason I'm giving a more complex afterwards is that I'm not sure if this would flood the server logs A bit extra But if you want to run it a single time, and not use datapacks: Summary answer: Run in your chat once: /scoreboard objectives add AnyPlayer dummy /scoreboard players set $State AnyPlayer 0 In loop: /execute if score $State AnyPlayer matches 0 if entity @a[limit=1] run gamerule DoSeasonsCycle true /execute if score $State AnyPlayer matches 0 if entity @a[limit=1] run scoreboard players set $State AnyPlayer 1 /execute if score $State AnyPlayer matches 1 unless entity @a[limit=1] run gamerule DoSeasonsCycle false /execute if score $State AnyPlayer matches 1 unless entity @a[limit=1] run scoreboard players set $State AnyPlayer 0 Explanation We need a scoreboard to track the states: 0: No players If 0 and there is a player: Someone just joined 1: At least one player If 1 and there is no player: Last person left Create the scoreboard and set its inital state to 0: /scoreboard objectives add AnyPlayer dummy /scoreboard players set $State AnyPlayer 0 The idea is, if you don't have players and the score is set to 1 (which means there were), run the commands followed by setting the score to 0. The opposite idea applies. If players left: /execute if score $State AnyPlayer matches 1 unless entity @a[limit=1] run (your gamerule command here, set to false) /execute if score $State AnyPlayer matches 1 unless entity @a[limit=1] run scoreboard players set $State AnyPlayer 0 Once a player joins: /execute if score $State AnyPlayer matches 0 if entity @a[limit=1] run (your gamerule command here, set to true) /execute if score $State AnyPlayer matches 0 if entity @a[limit=1] run scoreboard players set $State AnyPlayer 1
    • J

      Does it matter if I found a religion on holy site or Stonehenge?
      Game Testing • civilization 6 • • Jolied  

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      C

      There is no difference in whether your prophet is activated on a Holy Site or on Stonehenge, you get the same effects (found a religion, gain a founder and one follower belief, and it becomes the majority belief in the founding city). Use whichever tile is easiest to get to. The reason Stonehenge allows you to found religions on it is that it's common to build Stonehenge before your first Holy Site to secure an early religion. The effect of the wonder would be strongly diminished if you needed to have a Holy Site in order to benefit from it.
    • J

      Is it possible to respec weapon upgrade points?
      Game Testing • ratchet and clank 2016 • • Jolied  

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      jeanid

      From a cursory search and given how game mechanics usually work for such a renewable resource, probably not, because it'd be too easy to fund higher-level upgrades by scrapping lower-level ones, just gotta grind for more Raritarium, I guess. Hope you purchased some of the Raritarium drop-rate boosters...
    • J

      A Game with giant blue bird (Pterodactyl) and wooden factory of robot parts
      Game Testing • pc game identification • • Jolied  

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      S

      This could be the stone age parts of https://en.wikipedia.org/wiki/Tanktics_(1999_video_game) , a pc strategy game from 1999. You would build tanks by picking up and dropping various parts. Your main method of interacting with the game world is by using a magnet carried by some sort of flying creature. Factories would spit out random parts for building tanks which would then fight for you. Depending on the parts, the tanks would have different movement speed on various terrain and different types of attack. You could put a lot of parts on one tank to give it more attacks, or spread the parts out on multiple smaller tanks. As you went through the game, you would find areas vaguely themed around historical areas. For example, there is a medieval area where you control a dragon instead.
    • J

      Cannot finish "Intermediate Construction" in Training, because engine is not available
      Game Testing • kerbal space program • • Jolied  

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      K

      Yes! This is a known bug, but you can still get the engine and continue with the training. In the top-left corner, click the arrow for "Enable Advanced Mode", then: Under "Filter By Module", (purple puzzle-piece), find the tab named "Jebediah Kerman's Junkyard and Spacecraft Parts Co" . . . or . . . Under "Filter By Manufacturer", (black factory), find the tab named "Engine" This thread discusses these problems in more detail: https://forum.kerbalspaceprogram.com/index.php?/topic/203608-support-3rd-tutorial-intermediate-construction-missing-hopper-vehicle/
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