You can use following in your IF Controller to check if the file exists
${__groovy(((new File("/Users/hansi/Documents/training/jmeter/install/apache-jmeter-5.3/bin/jmeter.sh")).exists()))}
You can use following in your IF Controller to check if the file exists
${__groovy(((new File("/Users/hansi/Documents/training/jmeter/install/apache-jmeter-5.3/bin/jmeter.sh")).exists()))}
You can use POSTMAN to send any requests from the client
In the absence of a response I continued with my project and engaged in some painful experimentation. In the end, my guesses turned out to be correct:
resources:
pipelines:
- pipeline: sourcePipeline
source: 'B'
trigger: true
And this requires replacing Build variables like Build.SourceBranch with pipeline variables: resources.pipeline.sourcePipeline.SourceBranch
is correct.
Finally (bonus answer to a question I hadn't asked here), it turns out you can't use condition:
on stages that are template invocations. So instead I had to create a canRun
parameter for the template being invoked, setting it to the same expression I would have used in a condition:
, and then referencing canRun
in condition:
s in the template.
You want to use two services.
One of your services should set some spec.publishNotReadyAddresses: true
. That one you would use for internal communications, initializing your cluster while Pods could still be not Ready.
And the other service exposing your cluster to its clients, observing the defaults readiness.
Eg, for redis, I would use something like:
apiVersion: v1
kind: Service
metadata:
name: redis-kube
spec:
clusterIP: None
ports:
- name: tcp-6379
port: 6379
protocol: TCP
targetPort: 6379
- name: tcp-26379
port: 26379
protocol: TCP
targetPort: 26379
publishNotReadyAddresses: true
selector:
name: redis-kube
sessionAffinity: None
type: ClusterIP
Also: when trying to resolve name for the other containers in your cluster, instead of nslookup app-0
, try nslookup ..
to resolve app1-0, you would use nslookup app1-0.app1cluster.app
or nslookup app1-0.app1cluster.app.svc.cluster.local
Create a PowerShell task in Azure DevOps and add this command to it
"C:\Program Files (x86)\Google\Update\GoogleUpdate.exe" /c | cmd
So we are running the google update exe in the command line which will update the google chrome before you run the other task. We are piping the command to cmd in PowerShell.
I'm trying to use ansible-vault to secure the secret files in my project before I push them to Git. There's loads of advice out there on how to set this up in part, but everything I've read is specifically for diff'ing these files, not how to encrypt them as you put them in - it looks like to initially commit them you need to manually vault them first. Is there a way of doing this vaulting on the fly?
What I have so far: .git/config:
[diff "ansible-vault"]
textconv = "ansible-vault view"
ansible.cfg:
[defaults]
vault_password_file = .vault
.gitattributes:
key.pem diff=ansible-vault merge=binary
This works fine if I run the following commands:
ansible-vault encrypt key.pem
git add key.pem
ansible-vault decrypt key.pem
git diff --cached
I'd like to automate the ansible-vault encrypt/decrypt commands within git. Any ideas?
I'm trying to get the arn of the kms key for use in the S3 bucket kms_master_key_id
, the code below is how I thought it might work. I can output the arn value to the root but am unsure how to access this in the S3 resource.
Thanks
main.tf
module "s3_bucket" {
source = "./modules/S3"
}
module "kms" {
source = "./modules/kms"
}
outputs.tf
output "kms_arn" {
value = module.kms.kms_arn
}
modules/kms/kms.tf
resource "aws_kms_key" "key" {
policy = data.aws_iam_policy_document.cmk.json
}
resource "aws_kms_alias" "key_alias" {
name = "alias/kms-key"
target_key_id = aws_kms_key.key.id
}
modules/kms/_outputs.tf
output "kms_arn" {
value = aws_kms_key.key.arn
}
modules/S3/main.tf
resource "aws_s3_bucket" "bucket" {
bucket = "09432804238423098"
acl = "private"
versioning {
enabled = false
}
force_destroy = true
server_side_encryption_configuration {
rule {
apply_server_side_encryption_by_default {
kms_master_key_id = ../aws_kms_key.key.arn
sse_algorithm = "aws:kms"
}
}
}
}
I am afraid I do not have a lot to go on...
It was a puzzle game where the character was on a platform with blocks tumbling towards them in different patterns. You had to "Mark" squares on the platform to remove the blocks and prevent being squashed or falling off the platform.
The game was presented in a sort of rudimentary, isometric 3D
A demo of the game was included on the demo disc that was bundled with the PS1.
The character gave a very distinctive scream when falling off the platform.
Anyone any ideas?
I don't remember if I activated a specific option for it, But I can replace standard tile with insulated tile simply by building over it.
This does not work for replacing a background tile with a front-ground one.
It also works if you want to change the material but building the same tile.
There is some priority rules : As far I remember, you can build a tile over (and replacing) a ladder, but not the other way around,
Not the solution you asked for, but since you can't place anything directly over a carpet why don't you use cyan wool blocks under the bed?
The result should be pretty much the same.
I'm making a datapack where if you kill somebody they join your team, I already know how to track deaths and kills and I thought of making two scores, one is death count and the other is kills. If a kill happened, the game would just check which player has the score.
The problem with this is there will be at the start a team for every player, and the teams might move a lot, and making as much as 16 execute command makes me think that there might be a better way. Also this way I would need to make ±16 functions just to add the player then reset the scoreboards of death/kill, and if two players would die at once it could screw up the entire system.
I am playing as the Vietnamese. Overall, I'm trying to place a campus on a plains (1 food, 1 prod, and completely empty) within 3 tile from the city, but the game won't let me place it there.
If we look at the surrounding: