According to the https://store.steampowered.com/news/app/447150/view/5315892737484204802 , Laptop Mode removes some visual effects to improve performance.
The Moon Whistle Cave Raider is located at Rock Slide Hall in a cave around 5957m. The cave has two entrances: one near the center of the wall at 5968m with a ledge sticking out of the cave, and one on the right side at 5980m that you'll need to climb into from the side.
Find either one of these entrances then head into the cave to find the Moon Whistle.
You find them in cages in pillager outposts and those jail rooms in woodland mansions. Once you have one you can duplicate it with amethyst shards (similar to breeding).
You can right click them with an item and they will hold the item. When they are holding an item from you they will wander around looking for the item they are holding. If they see it dropped on the ground they will pick it up and bring it to the player who initially gave them an item.
Keep in mind they won't wander a very long distance, and no mobs can move outside a certain range of players, world spawn chunks, and chunk loaders. The allay will stay within a certain distance of you so you probably won't lose them very often. However, they often prove very unreliable and aren't used that often outside of the early-game (to gather items such as saplings from a tree farm, or stone from the mines when your inventory is full), or in redstone.
You can "bind" them to a note block if you activate it every few seconds (you can automate this with redstone) in which case they will drop their items next to the note block instead of the player. This has been used in sorting systems with items such as music discs which cannot be sorted using a traditional item sorter. (This is the redstone use I was talking about.)
They can also bring you unstackable items like totems, however if they take fatal damage they would use the totem you gave them, similar to foxes.
A good source of reliable information is the https://minecraft.fandom.com/wiki/Allay
TL;DR: find them in pillager outposts or woodland mansions, they can pick up items for you, or can be used in item sorters with note blocks, but they can be quite unreliable.
Without lowering your graphics
Right-click on GTA 4 in Steam, and click on Properties.
Click on Set Launch Options... and a window with a TextBox will appear.
In that TextBox, paste these arguments:
-nomemrestrict -norestrictions
and GTA 4 should run with a huge speedup.
On my rig
i7 3770K
32 GB RAM
GeForce GTX 680
GTA used to run on max settings at around 20-35 FPS.
With these arguments, it runs between 50 and 55 FPS and averages at ~52 FPS.
With lowering your graphics
Interestingly, GTA doesn't seem to care about GPU so much, as there is almost no difference between playing with a 1920x1080 or 800x600 resolution.
The only settings that seem to yield any significant increase in FPS is View Distance and Detail Distance, which should be lowered together. With both set to 1, my max FPS went from 55 to 140, although the average FPS only increased from 52 to 55. I wouldn't recommend setting them both to 1, as it can introduce some odd graphical glitches, such as signs seemingly floating in midair, until you get close enough for the sign's support to pop into view.
You might want to set the ingame option Definition: On, which will deactivate Motion Blur (yes, On == deactivate) and earn you an additional 5-20 FPS when driving fast enough for aforementioned Motion Blur to kick in.
About why GTA fails to start
According to this wiki the problem may be caused by an out-of-date GFWL client, or because of your MTU size.
According to my research from Halo Waypoint forum, you are right "Heavies" mode is a variant of BTB Heavy but for action sack (4vs4). So you will play with lots of vehicles as Tanks/Wraiths/Banshees ... and lots of heavy weapons as Sniper rifle/Laser/Rocket...
You can use the https://minecraft.fandom.com/wiki/Commands/clear command.
Example:
/clear @a minecraft:flint_and_steel
@a is a https://minecraft.fandom.com/wiki/Target_selectors which selects all players. You can supply any item ID instead of minecraft:flint_and_steel. The Minecraft wiki should tell you the ID of any item on it's page. For example, see the https://minecraft.fandom.com/wiki/Sword?so=search#ID page for all the different sword IDs.
Because you need this to execute every tick, make sure this Command Block is set to "repeating" mode. Otherwise, it will only clear the items once.
In order to run an instance in challenge mode, you must form your party and manually enter the instance after setting the dungeon difficulty to challenge mode. This also adds certain user interface elements to the game in place of the usual quest tracker, showing you how much time you've taken in the challenge mode so far, and providing you the option to reset the challenge mode to have another go at it.
Quoted from the Battle.net website:
You select Challenge Mode before you enter a dungeon. In this mode, your objective is to clear the instance and down all the dungeon's bosses as fast as you can.
It is possible to see your best challenge mode times through the 'Challenges' interface, accessible by pressing i and selecting the 'Challenges' tab:
The quest at the new faction cities for both Horde and Alliance is for completing a challenge mode, this changes daily and there is one quest for each of the new instances.
More information about challenge modes can be found on the official Battle.net website
@Mystic said in Will a pokemon in an out of state gym come back?:
I live in Iowa and recently went out to Washington state for a wedding and left my Vaporeon in a gym there, it has been in the gym for 25 days which for me is an unusually long amount of time. Did I just screw myself out of a pokemon?
In Pokémon GO, leaving your Vaporeon in a gym for an extended period is not necessarily a bad thing. While your Vaporeon is in the gym, you will continue to earn PokéCoins (up to a daily limit) for the number of days it remains defending the gym. Once your Vaporeon returns to you, you will receive the accumulated PokéCoins. So, it's not necessarily a negative outcome; you are still earning rewards while it's in the gym.
I did a lot of research, and here are the results. Damage type is in the top left corner of each chart. Separate rows for each number of blast resistance upgrades and separate columns for each number of crit resistance upgraded. Tested each for, normal heavy, Demoman with Charging Targe Shield and Fists of Steel.
The damage is calculated by tf2 as follows. The damage of a crit pipe is separated into crit damage and normal damage, then each resistance is applied, then both valued are added together, then weapon/buffbanner/VACmedic resistances are applied.
From this we also learn that for non-crit damage the first resistance upgrade only reduces dmg by 25% compared to no upgrade. 2 upgrades reduce dmg by 33% compared to 1 upgrade. And 3 upgrades reduce dmg by 50% compared to 2 upgrades.
So logically, whatever it is you're upgrading (like blast resistance), make sure to upgrade it all the way, before upgrading something else (like bullet resistance). Upgrading a damage resistance only once is probably a waste of credits, as they will be better spent elsewhere (like speed, to dodge rockets, or health regen). If you have 1200 credits, its much better to upgrade 3x blast and 1x bullet (or 1x blast and 3x bullet) than 2x blast and 2x bullet.
If there are crit soldier robots or crit heavy robots approaching always upgrade crits 3x (not 2x or 1x). If you only have 1050 credits, it would be wiser to upgrade crit 3x and blast 2x, instead of blast 3x and crit 1x. If non-crit robots are the bigger threat, obviously upgrade blast 3x.
One more thing, I noticed a bug for pyro. Bullet resistances will reduce pyros self fire damage in the same way as fire resistance does. And the effect is even stacked. Very useful to know if you like to jump around the map with detonator and jump height upgrade and don't fancy taking 45 damage with every blast. For consistency reasons this chart is for the scorch shot:
Type /kill in the console, you'll be transported back to your spawn (or the last bed you slept in) in the overworld. You'll lose you inventory, but probably not an issue in creative.
All the Survival Mode maps are the same maps that appear in MW3's multiplayer. If you want to just walk around the map unopposed, simply start a local game with that match and walk around. However, simply knowing the maps isn't enough - until you fight enemies on the map, you don't really get a good feel for sight lines, blind spots, flanks, etc. But yes, you can explore them on your own.
To start a local match select "Multiplayer" from the main screen:
Then select "Split Screen" (X360/PS3 only; if on PC, you're out of luck exploring the maps):
Then set up the match and you can walk around the maps at your leisure!
You will not lose any buildings, NPCs, or chests. The game will, however, get harder with stronger monsters and access to tougher bosses along with more content such as better ores and other such things.
I haven't tested this, since I've been too busy to fiddle with Screeps since before Survival launched, but you should be able to initialize your memory on the first tick.
As in, create a module that explicitly sets every memory object you use to blank, then in your main loop, call that module if Game.time == 1.
Yes, it is possible to get a bounty while in passive mode.
Running you over is a way to kill you while in passive mode.
Another way to get killed by other players while in passive mode is getting hit by helicopter blades. The helicopter blades will also kill through walls, even when being in your own apartment if you get to close to the windows.
I recommend going into a store or your apartment and stay away from the windows if you are in passive mode and have a bounty on your head.