Why isn't Kazuya's Dair used in competitive play?
Marcee last edited by
I've watched quite a few high level tournaments with Kazuya, and something I noticed is that his Dair is never used. It sort of seems like it would be useful for punishing aerials, or getting back to the stage when thrown up, or something. I'm sure there's a good reason for it, I'm just curious what it is. Is it so highly punishable that it's not ever worth using?
- Slow startup
- 17 frame startup is very slow. This means it's pretty useless to use in disadvantage state. You won't be able to quickly stuff out any aerials with it and your opponent will be able to see it coming a mile away.
- Looooot of landing lag
- 35 frames of endlag is extremely bad. And because the move drops you, that's something you'll always be dealing with.
- Pretty meh damage
- Only 6-15% dmg (based on whether you hit sweet or sour spot hitbox) is pretty average. So there's no real payoff for landing the move to begin with.
Compare those numbers to Kazuya's other aerials
Metric Nair Fair Bair Uair Dair Startup (frames) 8 8 11 4 17 (!) Landing Lag (frames) 7 10 10 8 35 (!!) Base Damage (percent) 6-11% 10-13% 10-16% 12% 6-15%
*Frame data pulled from https://ultimateframedata.com
Dair has you taking a big risk--slow startup and very vulnerable--for not all that much payoff. What do you get if you actually land the move? Your opponent takes 6-15% and is put in a disadvantage state, sure, but you're stuck with so much lag when you land, that they can already reset neutral by the time you act again. And that's best case.
- Slow startup