Cities:Skylines - How to identify assets a saved game actually uses?



  • When a saved game (from the Steam Workshop) lists thousands of assets (untrue), how do you determine which assets it actually uses?

    You know Cities:Skylines supports user-generated assets in the workshop. You can "subscribe" to them and they will appear in your game menus. I see saved games on the Steam workshop all the time, that load correctly except for one key asset like a missing road or sewage plant. If you load the game, there will be a hole where a chunk of highway should be.

    Like https://steamcommunity.com/sharedfiles/filedetails/?id=2663043608 . Normally I go over to the opening screen's Content Manager, and see which assets the game uses, and subscribe them. This doesn't tell me which asset is the road, so I have to take a few I don't care about. But then there's this game.

    enter image description here

    "Custom assets/mods used: 1976"

    Bullpuckey! The game loads fine, except for 1 Workshop road asset. (no, it's not Network Extensions, I have that). It's not actually using 1,976 assets (you would notice that many missing), and anyway, this game is only a fix of https://steamcommunity.com/sharedfiles/filedetails/?id=2661538369 that only "has" 79 assets (and I have those loaded since I'm playing that one).

    enter image description here

    ... So clearly. This number has nothing to do with the assets actually used in the save. This "monster list" is nothing more than a list of all the assets the author hapened to be subscribed to at the time of the save. If the author started a new game and built 1 plain road segment and saved, it too would "have" 1,976 assets despite having no assets at all.

    I want to load this save game, but I do not want to install 1,976 assets.

    So here is my question: How do I "separate the wheat from the chaff" as it were? How do I identify the 9 assets out of 1976 actually used by either game, or the 1 asset I am missing?

    Or alternately, is there another way to resolve this? Can I tell the system to "load on the fly" assets that are actually missing?



  • You can subscribe and enable the updated https://steamcommunity.com/sharedfiles/filedetails/?id=2731207699 which will provide you with the list of all of the subscribed assets loaded into the game and the assets which are used in the current map.

    To obtain this report, this report save options should be enabled in the Setting page of the Loading screen mod.


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