Incrementing attributes in Minecraft
-
I want to figure out how to increment a player's health without writing 225 lines of Datapack code. I cannot find any way to do this. I've tried :
execute at @a run execute unless score @p custHealth matches 1 run attribute @p generic.max_health base set Health @p
but that does not work.
-
Try this command (amplifier is no. of hearts)
/effect give @a health_boost
Or for permanent use:
/attribute @a minecraft:generic.max_health base set 2
In this case 2 means 1 heart, so you enter e.g. 60 for 30 hearts.