Libgdx is a long distance from the beginning of coordinates 3D of space



  • Hello, studying libgdx 3D Using FirstPersonCameraController(PerspectiveCamera)

    There are objects (Models) in 3D space. If they are located at a long distance from the beginning of the coordinates (0.0.00), when approaching them and rotating the chamber, there is a distortion of the projection object, there is a feeling that it's just crossing the piccels. The further from the location, the worse.

    For example, if the object is 0.03f, at a distance of 50.0f from the coordinate centre, there is already a distortion. Well, naturally, if the object is bigger than the distance.

    I think it's all because 3d open-GL space uses float, and the matrix, too. The double could have been better.

    How do you deal with this problem?



  • I think it's worth looking towards MIP-MAP Filtering, although more detail can only be said after a more complete description of the problem.

    http://www.ixbt.com/video/mip-mapping.html




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