Unity3D WebGL build doesn't make a Cyrillic.



  • When the editor comes in, all right. However, the bill that has been acquired loses the possibility of renting a Cyrillian. Instead, it's just empty lines. From what we've managed to google, we've checked the coding of .cs files, all utf-8. There was another type of print in case, although the standard supports the Kyrillian symbols. In addition, the International dll'ki was lynched in the project and used for the editor (this is all right). None of this unfortunately worked.



  • My mistake. The problem was that your own prints only need to be installed in OnGUI, otherwise nothing changes.




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