Canvas.scale - weekend data are zero, what's the problem?
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I use canvas.scale to optimise the playing field in my game, but faced a problem - canvas.scale(x,y) x and y = 0, so there's nothing on the screen, although the logic should be the point. How can this problem be addressed?
This is code:`public class Game extends Activity {
public static int heightDisplay; public static int widthDisplay;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new GamePanel(this));setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); DisplayMetrics displaymetrics = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(displaymetrics); heightDisplay = displaymetrics.heightPixels; widthDisplay = displaymetrics.widthPixels;
}
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public static final int WIDTH = 720;
public static final int HEIGHT = 1280;@Override
public void draw(Canvas canvas)
{if(canvas!=null) { final int savedState = canvas.save(); canvas.scale(Game.widthDisplay/WIDTH, Game.heightDisplay/HEIGHT); bg.draw(canvas); canvas.restoreToCount(savedState); }
}
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The point is infinitely small, and it's not.