Schema of work of the staircase for application Mac OS



  • I'm developing a game of SpriteKit's with a tile and a problem. I have a tile map with textures of 8x8 picsels, of which the image of the containment is gathered. With a 640x480 window, I get 80x60 caches that reduce frimetres, and when the images are spreading, there's a gap between them. The last thing I've done is adding time to a single stage and keeping it in the texture. On the basis of my own logic, I need to keep in the texture those secrets that are in the visual range and remove them from the stage after they have been retained, and, as the camera moves, move the textur and add new time to it and keep it in the texture again. How to do so (and if I can at all) I don't know yet and wish to waste time on an incorrect approach. Books, examples, Tutorials, pseudocods, or an explanation of thumbs will be very helpful.



  • A little SO information

    https://stackoverflow.com/questions/28951457/efficiently-rendering-tiled-map-using-spritekit

    Compilation of opt-out projects using rolling whale

    http://sprite-kit.com/opensource




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