Mystic last edited by
Good night. Can you tell me what kind of data transmission technology this toy is made? http://vkontakte.ru/app2404568_55932879?ref=9 I think she works without a server? How can something like that be realized? ?
You can use P2P, but lose a lot of clients (proxy, firewalls, no external IP). There's a server here. It synchronizes joint games, stores a global list of players, and keeps user data. Most of the games are on sockets (class Socket) and a high-produced server (java, c#, c++). Introduction to the list of ready servers (possible for example) http://www.flasher.ru/forum/showthread.php?t=135830 ♪
Ps: Cam made customers for games that were written on ruby(OnRails) and erlang, both games did not require complete rialty updates.