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Start with something simple, like, standard toys, three to a series of players and ratings. Try to use it as an app. See how long it's gonna be the first signs of hak. Do your findings, learn to write security checks, start over. So until your toy becomes sufficiently protected to get the ratings rolled.In your languages, you'll need: The language of the client section, for web applications, is usually JS, as it is supported by all browsers, without extra body moves. On the purple JS, you don't think you're gonna miss writing something serious, so you can pick yourself a side library of taste (I use jQuery, but it's not a panacea) and study it from and through, especially, AJAX requests.
You mean the whole JS is performed by a browser, so any code and its behaviour can easily be observed and modified from the console. Therefore, all the logic of the game and all requests for OBD should be strictly on the server ' s side, the client should only show the user what is happening in the game, no more.The server language. PHP + Library will also be available for simple logical games to work with the OBD (i, for this purpose, use ADODB), for pokering, it is better to learn something more powerful, such as one of Ruby's Freamers (Rails, Sinatra, Padrino), or, even better, one of the compiled languages.In any case, speaking of poker, it is worth remembering that they always use their own own customers, with the possibility of placing a user on the computer. If you want to do this seriously, learn to work with C++, JS and Qt, this link will help you write both a paid client and a server.Further develop all HTTP and SQL requests and standards HTML5 and CSS3.Another option is to study Flash or Java, but I'm not special. Either way, it won't be easier than the above version.