Is it possible in Destroy() to indicate which object is to be removed?
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Hi, how do you tell Destroy what object to remove? For example: I have three objects, in conflict with the first one, I need to remove the third, in a collision with the third, we need to remove the second. Thank you.
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for example
OnTriggerEnter
, he's got an input parameter.OnTriggerEnter(Collider other)
Then you can work with the other variables and check on what kind of activity the trigger has worked.void OnTriggerEnter(Collider other){ if(other.CompareTag("Player")){ Тут код который срабатывает при условии что в триггер попал обьект с тегом Player } }
I tried to describe you as a primitive example of work logic. You're probably going to have to get a turkey tag, and you're gonna have to figure out what's going to happen if you have a cult 1, a rim 2, etc.