Where does the code have a mistake?



  •     from tkinter import*
    import random
    import time
    
    class Ball:
        def __init__(self ,canvas ,paddle ,color):
            self.canvas = canvas
            self.paddle = paddle
            self.id = canvas.create_oval(10,10, 25, 25, fill=color)
            self.canvas.move(self.id, 245, 100)
            starts =[-3, -2, -1, 1, 2, 3]
            random.shuffle(starts)
            self.x= starts[0]
            self.y = -3
            self.canvas_height = self.canvas.winfo_height()
            self.canvas_width = self.canvas.winfo_width()
            self.hit_bottom = False
    
        def hit_paddle(self, pos):
            paddle_pos = self.canvas.coords(self.paddle.id)
            if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
                if pos[3] >= paddle_pos[1] and \
                        pos[3] <= padlle_pos[3]:
                    return True
            return False
    
        def draw(self):
            self.canvas.move(self.id, self.x, self.y)
            pos = self.canvas.coords(self.id)
            if pos[1] <= 0:
                self.y = 3
            if pos[3] >= self.canvas_height:
                self.hit_bottom = True
            if self.hit_paddle(pos) == True:
                self.y = -3
            if pos[0] <= 0:
                self.x = 3
            if pos[2] >= self.canvas_width:
                self.x = -3
    class Paddle:
        def __init__(self, canvas, color):
            self.canvas = canvas
            self.id = canvas.create_rectangle(0,0, 100,10, fill=color)
            self.canvas.move(self.id, 200, 300)
            self.x = 0
            self.canvas_width = self.canvas.winfo_width()
            self.canvas.bind_all('<a>',self.turn_left)
            self.canvas.bind_all('<d>',self.turn_right)
            
        def draw(self):
            self.canvas.move(self.id, self.x, 0)
            pos = self.canvas.coords(self.id)
            if pos[0] <= 0:
                self.x = 0
            elif pos[2] >= self.canvas.width:
                self.x = 0
        def turn_left(self, evt):
            self.x = -2
    
        def turn_right(self, evt):
            self.x = 2
          
    tk=Tk()
    tk.title("pocket tenis alfa")
    tk.resizable(0, 0)
    tk.wm_attributes("-topmost", 1)
    canvas = Canvas(tk, width=500, height=400, bd=0, \
                    highlightthickness=0)
    canvas.pack()
    tk.update()
    
    paddle = Paddle(canvas, 'blue')
    ball = Ball(canvas,paddle, 'red')
    
    while 1:
        if ball.hit_bottom == False:
            ball.draw()
            paddle.draw()
        tk.update_idletasks()
        tk.update()
        time.sleep(0.1)
    


    • elif pos[2] >= self.canvas.width: - I need a backup. Because the variable is called canvas_width
    • pos[3] <= padlle_pos[3]: - the name of the variable again. Everywhere you have two d and one l, and in this line the opposite. Right. paddle_pos


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