Relocate the object from the current position to another 2D
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The essence is: I've got a violin that, by the pressure of the UI button, reproduces the antenna of the character but only where it is. I started writing a code to give him a speed and direction to push the same button, but I didn't know how to do it properly. You need your help, you tried to use herrp but you didn't.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class Attack1 : MonoBehaviour
{
private Animator anim;public void Attack() // во время этой анимации персонаж должен переместиться с текущей его позиции { anim = GetComponent<Animator>(); anim.SetTrigger("Attack"); }
}
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If you need to move 3d, you can use Lerp through Button.onClick. And in the case of 2d also through Button.onClick but Rigidbody2d either velocity or AddForce.
You make a scrupt, you add a vein to the button, you throw a violin.
This is Lerp:
[SerializeField] private float speed = 10f;
void Update() { Vector3.Lerp(Transform.position("наша позиция"),"Укажи координаты куда переместится здесь",(speed*Time.deltaTime)) }
It should work if you need 2d, it's like:
[SerializeField] private float Speed = 100f;
private Rigidbody2D body;private void Awake() { body = GetComponent<Rigidbody2D>(); } void Update() { body.AddForce(new Vector2(speed, body.velocity.y)); //или body.velocity = new Vector2(speed, body.velocity.y); }
It should work.