Scoreboard Death caused by Players Setup
-
My friends and I are setting up a lucky block skywars game, but it is really common to die from a lucky block, so how do I set up a death counter that would only count deaths caused by players?
I can easily change to any version so i just need a way to do this, i chose the older versions because they don't have the new PvP system as Quijibo said, and i chose 1.7.10 specifically because there are more kinds of lucky blocks atleast i think so
sorry for the inconvenience this is my first time making one of these posts
-
This nostalgic contraption was hard to make, is not very pretty, but works.
First of all, create 3 scoreboard objectives: a death count, a player kill count and a dummy objective. Let's call them
ActualDeaths
,PlayerKills
andDeaths
:/scoreboard objectives add AcutalDeaths stat.deaths /scoreboard objectives add PlayerKills stat.playerKills /scoreboard objectives add Deaths dummy
Now, onto the command blocks:
I will be referring to the command blocks on the screenshot according to the colorful blocks I assigned to them, so for example, the one on the far right is the "blue" command block (and the two command blocks on the left-most are GREEN and PURPLE, not lime and magenta).
Anyways, let's get to the commands:
The blue command block is powered by a redstone clock, and simply tests if anyone has killed a player:
/testfor @a[score_PlayerKills_min=1]
The yellow command block is powered by the same redstone clock as the blue one, and tests if anyone has died:
/testfor @a[score_ActualDeaths_min=1]
The purple command block resets the
ActualDeaths
scores, so that the comparators leading from the yellow command block are reset:/scoreboard players set @a ActualDeaths 0
The red and green command blocks run their commands only if both the blue and yellow command blocks have passed their
/testfor
commands at once (that's why the piston is there). Here's what they do:The red command block adds 1
Deaths
scoreboard point to every player that has a score ofActualDeaths
at least1
(in other words, it gives the point to anyone that has died in the last few gametics):/scoreboard players add @a[score_ActualDeaths_min=1] Deaths 1
The green command block resets the
PlayerKills
scoreboard, so that the blue command block's comparator is reset:/scoreboard players set @a PlayerKills 0
That's it! Be aware that it may not be perfect and it might fail counting in all deaths in cases like two players dying in the same tick, since the only way I was testing this was by shooting myself to death by arrows.