does damaging craft influence tactical battles?
If I attack but do not shoot down a UFO, and then it lands and I send in a skyranger, will I be facing less live aliens than if it had landed fully unmolested? Does damaging the UFO have any effect, or must you fully shoot it down?
Alberto last edited by
No, it doesn't.
As usual, the UFOpaedia has all the relevant information, in this case in the article about battlescape map generation.
Specifically, down at the bottom of the page is the description of how the game determines when and how to damage an alien craft:
If the mission is against a crashed UFO, all UPSs present in the craft have a 75% chance to explode (assuming the detonation of another UPS doesn't destroy them first). This is performed during a hidden "first turn" (actual game play always begins at turn 2).
Landed UFOs have this check not done thus don't get damaged. Without those explosions all spawned aliens are still alive when the battle starts.