How do I counter a turtling Terran?



  • I'm playing Protoss but i always have the same problem when facing a Terran:

    As I get my death-ball, expand and do all the usual things, the Terran just turtles non stop. He gets about 12 siege-tanks in his base and about 20 vikings. Once i can't stand that turtling any more i just decide to engage with my entire army ( even a mother-ship ). And then as i arrive at his main my bowl just gets crashed and splashed by all the siege tanks. Btw, did i tell you, that he also surrounded his whole base with 20 missile-turrets?

    I want to know how to break this, or any other turtling build.



  • I love to turtle, and I can tell you it's the kiss of death against anyone but the computer. Unless the two of you have already mined the entire map dry, you can nickle and dime him to death with little trouble. Remember, every mineral you force him to spend, he can't replace, while you have the resources of the entire map to draw from.

    Things to do:

    Hallucinate, Hallucinate, Hallucinate. Make a couple of carriers, and give them each four imaginary void ray friends, and then pick a small hole in his turret net. Remember, death of a thousand cuts. If he counters with his vikings, teach him the very important lesson: the Phoenix is king of the Air-to-Air. Don't listen to the haters. The phoenix may not be able to stand toe to toe, but they don't need to, and this type of fight is perfect for them. Don't be afraid to take losses, you can afford them. Phoenixes are also great for harassing the tanks. Lift 'em, and punish 'em. Gas heavy units are priority targets in a turtle situation.

    Immortals. They are made to take down siege tanks, so use them. Unless he's got a bioball hidden in the back, he won't have a good counter.

    Mothership. Use it for the warp, and it should put enough of the tanks out of the way to let you kick in the door, and at a very reasonable cost.

    Remember, the turtle is the weakest option. Just expand, tech, and tear him down.




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