# How do you calculate damage when no weapon or items are equipped?

• I'm trying to build yet another awesome calculator, and have run into an issue. I can't figure out the right way to calculate damage when no items are equipped?

All the calculators I've seen require a weapon (of course, duh, no one runs around with no items). However, in my app, when you have no items I want the correct damage to display, instead of nothing, or throwing an error.

This is the hero I'm using as an test dummy: http://us.battle.net/d3/en/profile/msuBREAKER-1374/hero/3955832

• I believe that some time ago, the damage for a 'punch' (attack without weapon) was stated in the tooltip, and that it was 1-4 damage.

This tooltip seems to have changed, but by reverse engineering the damage range still seems to be correct.

Looking at your monk's sheet, he has 217 mainstat, resulting in 8.12 dps.

Sheet DPS is calculated as follows:

`DPS = * (1 + * ) * (1 + / 100) * `

Plugging in the known numbers:

`8.12 = * (1 + 0.5 * 0.05) * (1 + 217 / 100) * 1`

Gives us an of 2.49904 (Caused by rounding the DPS down to 2 decimals)

`2.5 * (1 + 0.5 * 0.05) * (1 + 217 / 100) * 1 = 8.123125 ~= 8.12`

If the default punch was indeed 1-4 damage, its average damage would be 2.5, so that fits.

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2