As you said in the comments, the file you had modified was steamapps/common/the last remnant/Engine/Config/BaseEngine.ini, which caused your error.
When modifying INI settings, such as bExSettingUseAllMemberEquip, you want to edit the RushEngine.ini file located in My Documents/My Games/The last remnant/RushGame/Config. The My Documents folder may be named differently on your computer though.
If you can't find the RushEngine.ini file, make sure that you are looking in the correct folder. It's easy to mistake the path for steamapps/common/the last remnant/RushGame/Config (note the steamapps/common part), where you will only find files such as DefaultEngine.ini.
You can change the difficulty level at any point in the game by activating the Scenario Editor. The only problem is that this will make you have a "Cheated" message displayed on your Alpha Centauri Score. On the main menu, go to Scenario -> Activate Scenario Editor. This will enable the menu option Scenario -> Set Difficulty Level. After you are done, once again click on Scenario -> Activate Scenario Editor to deactivate the Scenario Editor and resume regular gameplay.
If you alt-tab it should now be in a window instead of full screen. However its a pretty small window unfortunately, that doesn't seem to be resizable.
Not sure about the resolution.
The Minecraft Launcher has a couple of Command Line parameters that you can use for changing the behavior of it. The --workDir parameter allows you to specify the location of the .minecraft folder.
To use this parameter, you can create a batch file that will open the Launcher and change the folder. You can just copy-paste the following snippet into notepad and save it as Launch.bat on the same folder as the Minecraft Launcher. You need to replace FOLDER with the location of the folder that you want to use.
@echo off
start MinecraftLauncher.exe --workDir "FOLDER"
Then, just open Launch.bat to open the Launcher and use the specified folder.
That string is a SteamID for a Steam Datagram Relay enabled server. It is intended to hide the public IP address from players on the server, along with some other benefits, such as authentication, encryption, rate-limiting, protection from DOS attacks, and in some cases better ping.
Support for SDR was added to CSGO in 2016 according to this Reddit post by a Valve employee. Presumably, all CS:GO Public Matchmaking servers have migrated to SDR and do not expose the public IP address to players connected to it. In the same Reddit post, the author comments:
You can tell that you are playing over SDR because the connect address will not be an IP address like xxx.xxx.xxx.xxx, it will look like “=[A:n:nnnnnnn]”
To answer your title question, the server IP address can be obtained on Linux (and Windows) using the "status" command, unless the server is using SDR, in which case the SteamID will be displayed instead of the IP address.
If the server is using SDR then you are unlikely to obtain the IP address using "white hat" methods, since one of the fundamental purposes of SDR is to keep the IP address secret from general knowledge.
Installing CSGO with custom HUDs will preload the conditions of the hud everytime you run the game. Some HUDs are more demanding than others, and will amp up your graphics everytime you run it, while some are less demanding.
Just uninstall your HUD, and you should be fine. If you don't know how to uninstall your HUD, an easier fix is to go to the Game Properties option by right-clicking the game in Steam, then click Validate Game Files. This will check for discrepancies in your game client and the actual game, and reset your settings accordingly.
First off, the MVP will always be selected from the winning team. Then the MVP will be selected based on:
Person who completed the objective
Hostage rescued
Bomb planted (and detonated)
Bomb defused
Arms Race winner
If the round was won by a team getting eliminated
Player with most kills on the winning team
Number of assists, if two or more people have the same amount of kills
If the score of kills + assists is still the same the player who joined the server first will be MVP (first out of the ones with equal scores, not out of all players)
No MVP
Round draw
rare, but possible: time runs out and no damage was done on the winning team
Source for most of this: CS Wiki
Since the "one-way smoke fix" smoke effects have become extremely demanding on GPUs pixel fill rate.
Most likely the problem is the quite poor pixel fill rate (13.6 GPixel/s) of the GTX 765M. In comparison to the GTX 770 with 33.5 GPixel/s or even the 4 years old GTX 570 with 29.3 GPixel/s.
The only fix is to lower your resolution.
When playing Nova I usually just keep her moving a bit back and forth. This works without problems, just make sure you click a bit further than where you'd want her to go, so there's no moment she's idle waiting for input. Just turn in time by issuing the next command.
S will just make your character stop and possibly auto attack as you've noticed already.
If it's not a problem, you can apply a speed debuff to armour through the use of attributes. If you do this, you can increase both the speed and the FOV with the Speed potion effect, then the attribute modifier on the boots will slow the player down. It'd take ages to tinker with and may have some odd consequences when jumping.
Just use this command as a base to start with to give the players boots, and play around with both the potency of the speed effect and the modifier on the boots.
/give @a minecraft:leather_boots 1 0 {AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"speedDebuff",Slot:"feet",UUIDMost:1,UUIDLeast:1,Operation:1,Amount:-0.1}]}
Change the Amount:-0.1 at the end. This currently modifies the players speed by -0.1, or -10% (they're the same thing).
To edit your teams, click on the "Allies" tab on the bottom of the screen. From there, you can select the "Edit Teams" button to pick who will be on a team. The arrows on the left and the right of the four character portraits will allow you to choose between preset teams (as 4 seems to be the maximum number of units you are allowed per battle).
It's worth noting that the same character can be used in multiple teams.