What are the tournament/pro level graphics settings for Unreal Tournament 2004?



  • In Unreal Tournament 2004 - what are the recommended graphics settings for tournament-level play?

    For example, like in Quake 3 the professionals set their graphics to only show the necessary elements in the game, and maximize the size of their opponents graphics boxes.

    e.g. removing unnecessary/distracting textures.



  • There are a number of visual and audio settings that are commonly tweaked by competitive players.

    Visuals


    Many players in UT2004's old competitive community used the mutator UTComp to force a default player model + a brightskin. This is of course only available on servers using the mutator.

    On servers not running the mutator, users can force a default model for all opponents via the User.ini file :

    [XGame.xPawn]
    PlacedCharacterName=Gorge
    PlacedFemaleCharacterName=Rylisa 
    

    Only certain models can be forced, and you must play as one of models you force. I believe these are some of the available options:

    • Males: Gorge, Xan, Malcolm, Brock

    • Females: Rylisa, Tamika, Sapphire, Enigma, Ophelia

    I know many competitive players who would set lower their texture quality to the very lowest, to reduce clutter. I don't believe this was allowed in tournament play, but that would vary by tourny rules.

    Audio


    On servers with UTComp, many players use CPMA style (damage dependent pitch) hitsounds.

    Almost all players turn off their music, and some adjust their ambient volume and roll-off settings in UT2004.ini :

    [ALAudio.ALAudioSubsystem]
    AmbientVolume=0.125000
    RollOff=0.400000
    

    As you increase ambient volume, you can hear locational sounds such lifts and creaky boards more clearly, but there is also more environmental noise such as thunder, water, etc. So, it's a trade-off.

    Reducing roll-off is likened to cheating, because decreasing the value decreases the dissipation of sound over distance; sounds travel farther. Competitive servers often use a 'lock roll-off' mutator that limits the value to 0.4 (default is 0.5.)

    Other


    Check out TweakGuides' UT2004 guide for additional information on configuring your .ini files.



Suggested Topics

  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2