Do certain consoles / genres target certain demographics in-game?


  • QA Engineer

    While playing Game Dev Story, there are many things to customize when it comes to developing a game, such as genre, and the console you want to release it for. The consoles in-game share a slight resemblance to real life consoles. For example, there's the Microx 480, the Intendro Whoops, the Intendro DM, the Sonny PlayStatus 2, and many others.

    Now when I develop a game, I like to choose the console that it would probably be on in real life. For example, when developing a War Shooter game, I would develop it on the Sonny PlayStatus 2, not the Intendro Whoops. On the other hand, when making an Animal Education, I would do the opposite.

    There's also another factor - your fan base is spread among a multitude of age groups; depending on how you advertise, certain age groups will contain more fans of your company than others.

    I'm curious; am I actually helping my games sell better by doing this? Would Animal games do better on an Intendro than a Sonny console, and War games not do so well on the Intendro DM?

    As another example, say I have absolutely no fan base in any category, except for the 5 - 12 group, in which I have tons of fans. Would my Intendro games sell a lot better than my Microx games? Or maybe I have only female fans; would my Simulation games sell better than my War games?

    (Assuming all consoles have the same share of the market.)



  • From personal experience, first start by developing for a console that has more users, on the other hand, if it resembles a real-life system that failed, don't even bother. Then it all really depends on the genre(s) that are popular, the genres that you're good at, then the skill of your developers, don't be afraid to hire outside developers, and always let your developers experiment the pay off is well worth it (try for at least a 55% success rate)


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