What are the best playing styles for each nation in RUSE?
morde last edited by
I have been playing RUSE recently and am trying each nation. I find that playing the Germans seems to suit my play style best. But I have been smashed by the French and Russians. What are the most appropriate game-play styles for each nation in multiplayer ?
irl last edited by
First off, its all about play style. The best faction is the one that best matches you! For example, if you like aerial units, the United Kingdom is the way to go.
I will try my best to match RUSE factions with other factions from other strategy games to draw similarities. Please note I do not consider this a great answer but unlike Starcraft 2 which has three races, Ruse has 6 which makes strategy more player dependent.
Balance. The US military has a unit for every purpose, but doesn't excel with any given unit type. The US have average units and a high productivity thus "strength in numbers" is an advisable method of attack.
Think Terran from Starcraft or Orange Star from Advance Wars.
Quality Equipment. Though expensive to build, Germany's units are much more effective than those of other factions, with the exception of aerial units. Their artillery is also very accurate, but have shorter range as a result. Germany has many researchable and powerful units but they are quite expensive so tactics must be used to prevent the destruction of units
Think Protoss from Starcraft or Yellow Comment from Advance Wars
Defensive. Though their offensive capabilities are sub-par, they are well-equipped to resist enemy attacks, and require the least research to field their advanced units. They also have strong defensive bunkers from the get-go, recon units from their armor factory, but very weak aerial units
Think Kanbei (Yellow Comet) from Advance Wars
Air Superiority. The UK has the best air units of the six factions, but have the second-worst tanks in the game (just ahead of Italy; see below) The British have unique Recon bunkers which extends their effective defense perimeter
Think Eagle (Green Earth) from Advance Wars
Strength. Powerful, slow-building tanks and artillery make up the majority of the Soviet war machine. The artillery is less accurate, but has much further range. Likewise, their bombers are slower, but carry a larger payload
Think Grit (Blue Moon) from Advance Wars...kinda
Speed/Superior Numbers. Italian units are weak, but cheap to build, take almost no time to construct, and are much faster than equivalent units from opposing factions. The Italian war machine relies almost completely on maneuverability and superior numbers.
Think Zerg from Starcraft, Colin (Blue Moon) from Advance Wars, or any faction that emphasis micro over macro
NOTE:: All quotes referenced from here