Why does knocking out a cat only sometimes yield a diamond in SEGA game Flicky?



  • In the SEGA Arcade/Genesis/Mega Drive game Flicky, why does knocking out a cat only sometimes yield a diamond?

    You can see what I am talking about 20 seconds into this video:

    Diamonds are worth various amounts of bonus points, and exactly what governs their value would be a second part to the question.

    I've played the game for years, and I own the original arcade cabinet, but I've never been able to figure this out. The only guaranteed way would be to decompile and analyse the original Z80/68000 code.

    Indeed, the behaviour might even be different across platforms.

    Any thoughts or information appreciated.



  • This was answered for MegaDrive/Genesis here:
    http://gendev.spritesmind.net/forum/viewtopic.php?p=20360#20360

    the cat must die in the first 1/6th of any in-game second unit of time

    And for Arcade here:
    http://gendev.spritesmind.net/forum/viewtopic.php?p=20360#20360

    Diamonds are awarded depending on the screen position of where the cat lands (complex rules)


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