When are Bone Charms found during a mission determined?
emmalee last edited by
There are a total of 45 unique Bone Charms in Dishonored, but far fewer of them are found in any given play though. This is because each charm found is randomly selected from the complete list. What stinks though, is that Bone Charms usefulness varies wildly. Some, like the .5 second chokehold are massive boosts. Others, like Albino, seem to be totally useless.
If I were an... ahem-Dishonorable gamer, and interested in savescumming for better Bone Charms, from what point would I have to reload? Is it determined at Mission Start, at entry to the 'zone' where the Charm is located, when it's picked up, or at some other point?
Laycee last edited by
In general, you won't have much luck scumming.
According to the Dishonored wiki,
Charms spawn randomly. They are chosen when the level is loaded so reloading right before obtaining one will always yeild the same charm.
However, there are at least two charms that are scummable. The first, in the vice behind the High Overseer's Office, is determined when the vice is opened. The second is the one in Daud's pouch. I've tried both of these and confirmed them.