Why shouldn't I murder all the things?



  • Playing through Dishonored, I sort of decided that my first go through of the game I would just murder every enemy in sight. Apparently, the game really wants me to NOT stab everyone in the face, and is punishing me for leaving a bunch of dead blokes scattered about Dunwall.

    I was given a vague pop-up after the first mission and it said something along the lines of

    "Because you killed so many people there are more city guards, rats, and weepers in the city. Also, your ending has become a bit darker."

    I'm curious what exactly this means. I have noticed more enemies around, which seems to be obvious. However, will the amount of enemies around increase after every mission that I go Facestabber mode on? And much does it effect the game's outcome?



  • Violent solutions to problems and a high body count increase the level of Chaos in the city.

    When the city is a violent chaotic place, people react accordingly. There are more guards and more traps. There are more rats to take advantage of the abundance of food. Essentially, if you signal to the game that a fight is what you're after, then a fight is what you'll get. The final mission, in particular, is dramatically altered by the level of chaos you've engendered or avoided up to that point.

    Additionally, Dishonored has several endings, and chaos is the primary determinant of which of these you'll see.


Log in to reply
 

Suggested Topics

  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2