What are the benefits and drawbacks of sprinting?



  • I know that I can consume both my unit's turns at once by moving past the "blue" movement radius and into the "yellow" sprinting radius. I feel like this is a fairly cautious game, so I tend to move my units one move at a time.

    Why would I want to sprint, besides speeding up a unit's turn?

    Besides not being able to take further action when I reach my destination, are there other drawbacks?


  • QA Engineer

    The big disadvantage of sprinting only happens when you do so into unknown space. Sprinting into an area, only to uncover one or more "nests" of aliens is a quick way to get your face plastered onto the memorial wall.

    In most cases, you want to split your move up, just in case your first 'half' of a move changes the tactical scene. There is one benefit to sprinting, though -- reaction fire takes a -20 penalty to Aim against a moving target. It's not a benefit you'll see often, but dashing into safety might be the best option if one of your squaddies is surrounded by hostiles, or being suppressed.




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