What does the AP Mid GP10 meta entail?



  • I've heard a lot of talk from high level players about AP Mids starting to build a GP10 setup and having a lot of success with it. TSM Mid player Reginald has even expressed how much he hates the "new mid GP10 meta" because of how passive it is. I've looked around several of the common League of Legends theorycraft sites and not really found a definitive answer to what all this new meta entails, and why it is viable.

    So my question is, what are the common builds, runes, strategies, and champions for this "new mid meta?" And when, why, and how exactly it is viable? Strengths and Weaknesses would be a big help too.



  • I've found a cost analysis of the core build vs the others, and a little what to expect.

    http://www.rtsguru.com/game/435/article/3066/Gold-Items-In-Mid-Lane-A-CostBenefit-Analysis.html

    The point is that buying up some gold per 10 items is a highly situational tactic. The most important element to determine when considering these items is your personal ability to farm. In the case of being an incredibly powerful farmer (pro players) or being an incredibly bad farmer (new players, low ELO players) these items either help you snowball more or counteract your poor farming skills. If you’re decent at last hitting (say, 50%) then you’ll hit an odd middle-ground where they are still okay items, but you may be better off getting one only one Doran’s and saving up for those more impactful items. Beware this valley and the triple gold per 10 build may just become your best friend in the middle lane.

    And this one also gives a nice cost analysis, but also tells you abit about which champions and what to expect : http://www.solomid.net/guides.php?g=27381


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