E
Assigning Textures
In your blocks.json in the top of the directory (i.e. myresourcepack/blocks.json) have the block texture defined with these. Example blocks.json with a furnace:
{
"furnace" : {
"sound" : "stone",
"textures" : {
"down" : "furnace_top",
"east" : "furnace_side",
"north" : "furnace_side",
"south" : "furnace_front_off",
"up" : "furnace_top",
"west" : "furnace_side"
}
}
}
furnace - ID of block
furnace_top, furnace_side... - Name you registered the texture under
stone - The sound. Name the sound is registered under (optional)
Registering Textures
The different sides should point to a registered texture. If you don't know how to register textures, here is an example:
Have a file named terrain_texture.json. The file path should be: myresourcepack/textures/terrain_texture.json. Inside the file, have this:
{
"num_mip_levels" : 4,
"padding" : 8,
"resource_pack_name" : "vanilla",
"texture_data" : {
"acacia_planks" : {
"textures" : "textures/blocks/planks_acacia"
}
}
}
In that example, we defined a texture called acacia_planks with the file path to the actual image textures/blocks/planks_acacia. This points to the planks_acacia file in our myresourcepack/textures/blocks/planks_acacia.png; the .png is implied.
acacia_planks - Whatever you want to name the texture
planks_acacia - The name of the PNG file in blocks/, omit the .png
As for the mip, padding, pack name, etc. I couldn't tell you what anything does - just copy & paste that in